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At times it seems surreal and the quality doesn’t seem to dip once you’re spat out into the cold night. The source engine can do marvelous work and the bleak hillsides soon give way to some seemingly impossible, gloriously illuminated caves. Audio does appear to trigger at some of the most opportune times so you can stop and admire a vista whilst the story is fed to you. You can’t run in this game but the pacing rarely feels labourious. The remaining buttons on the controller are there to zoom your view in so you’re encouraged to look and ponder over clutter and scenery. The island’s paths are mostly linear but there are some enticing alternatives as you seek out more snippets of voice over or things to look at and investigate. I don’t have a huge problem with this as it allows me just to linger on details but, if you want something to do that’s a little more involved, you’re going to be disappointed. You can move across the landscape in search of triggers to deliver the next piece of narration and that’s it.
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It’s something Dear Esther plays a lot with and, for better or worse, it at inspires some deep debate.Īs far as interaction goes, it keeps things minimalist. At times it’s like someone who’s struggling to hammer the Thesaurus for adjectives and it can be very hard to parse facts from a source that may not be entirely reliable. It’s an unfortunately wordy text that can certainly turn people away. Nigel Carrington’s performance can’t be faulted, even if what he’s reading can occasionally ramble. As your solitary character in this tale, the narrator is your sole point of information about Esther and what has or may not have happened to her. The story begins with you arriving on a Scottish island with an inner monologue (possibly your own) recounting a letter to Esther.
#Dear esther half life simulator
Its arguably one of the founding moments of the walking simulator phenomenon and I’m curious to see whether time has been kind to it. Four years later, an expanded and repackaged version of The Chinese Room’s breakout hit has arrived on the current generation of consoles. Originally a Half-Life 2 mod, Dear Esther became a commercial product in 2012.
#Dear esther half life Ps4
Septemin PS4 / Reviews tagged damascus / dear esther / landmark edition / narrative driven / the chinese room / walking simulator by Mike
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